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The Emerging Impact of the Information Age on Orthopaedic Surgery* Development of a Virtual Reality Arthroscopic Knee Simulator
Robert Poss, M.D.; Jay D. Mabrey, M.D.; Scott D. Gillogly, M.D.; James R. Kasser, M.D.; Howard J. Sweeney, M.D.; Bertram Zarins, M.D.; William E. GarrettJr., M.D., Ph.D.; W. Dilworth Cannon, M.D.
View Disclosures and Other Information
American Orthopaedic Association
*Presented at the Annual Meeting of the American Orthopaedic Association, Sun Valley, Idaho, June 7, 1999.
Address for R. Poss: Department of Orthopaedic Surgery, Brigham and Women's Hospital, 75 Francis Street, Boston, Massachusetts 02115-6110. E-mail address: rposs@partners.org.
Address for J. D. Mabrey: Department of Orthopaedics, University of Texas Health Science Center at San Antonio, 7703 Floyd Curl Drive, San Antonio, Texas 78284-7774. E-mail address: mabrey@uthscsa.edu.
Address for S. D. Gillogly: 3200 Downwood Circle, Suite 530, Seeabue, Georgia 30327.
Address for J. R. Kasser: Children's Hospital Medical Center, 300 Longwood Avenue, Boston, Massachusetts 02115. E-mail address: kasser@a1.tch.harvard.edu.
Address for H. J. Sweeney: 1144 Wilmette Avenue, Wilmette, Illinois 60091.
Address for B. Zarins: Massachusetts General Hospital, 15 Parkman Street, Suite 514, Boston, Massachusetts 02114. E-mail address: bertram@mgh.harvard.edu.
Address for W. E. Garrett, Jr.: The University of North Carolina School of Medicine, Burnett-Womack Building, Room 236, Campus Box 7055, Chapel Hill, North Carolina 27599. E-mail address: bill_garrett@med.unc.edu.
Address for W. D. Cannon: University of California at San Francisco Medical Center, Level 1, 500 Parnassus Avenue, San Francisco, California 94143. E-mail address: dcannon@ortho1.ucsf.edu.

The Journal of Bone & Joint Surgery.  2000; 82:1494-a-1494 
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For some years, orthopaedic educators have awaited the development of virtual reality technology in the hope that it might offer a suitable means of teaching and evaluating skills proficiency. Such a tool would greatly facilitate resident education while decreasing training time in the operating room and reducing the likelihood of adverse technical outcomes. For the practicing orthopaedic surgeon, it would provide a means of maintaining surgical skills and learning new techniques. While the promise of virtual reality technology has been great, in 1996 the American Academy of Orthopaedic Surgeons (AAOS) evaluated its status and determined that it was too soon to commit the substantial resources necessary to successfully develop it as a training and evaluation tool.
The American Board of Orthopaedic Surgery (ABOS) also has been interested in this technology as a means of evaluating the surgical skills of candidates for certification and recertification. In 1997, the Board funded the development of a prototype simulator. This decision was based on three tenets: first, that in order for this effort to succeed it must be embraced by the entire orthopaedic community; second, that the tool must be shown to be valid and reliable; and third, that before it could be used as an adjunct to certification or recertification examinations, orthopaedic surgeons must have had ample experience with it and be confident that it is a realistic and useful surrogate for actual operative interventions.
 
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+Fig. 1:Photograph showing a prototype arthroscopic knee simulator. The system allows the surgeon to rotate the hip and to flex and extend the knee. Simulated maneuvers such as the figure-4 position realistically reveal posterior structures. The model provides force feedback, creating a realistic experience of seeing and feeling the tissues. Various portal sites may be selected for the introduction of instruments. (Courtesy of Boston Dynamics [BDI], 614 Massachusetts Avenue, Cambridge, Massachusetts 02139.)
 
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+Fig. 2:Three-dimensional rendering of all data available for the knee, except for skin and subcutaneous tissues, from the Visible Human Dataset. A = cross section of the femur, B = the patella, and C = the block of ice containing the last cut section. The model was reconstructed with use of the currently available one-millimeter-thick slices from the original data set. A future generation will provide enhanced anatomical detail by utilizing cuts of only 100 micrometers. (Courtesy of V. Spitzer, Ph.D., University of Colorado Center for Human Simulation.)
 
Anchor for JumpAnchor for JumpTABLE I:  Sites to be Visited in the Proper Arthroscopic Examination of the Knee*
*The virtual reality simulator can quantify the time required to perform each step of the examination, the amount of tissue damage, the identification of lesions, and the thoroughness of the examination.
SiteStep
Suprapatellar pouch  1. Enter joint through inferolateral infrapatellar portal. Observe all portions of pouch, moving arthroscope both right and left as well as inferiorly and superiorly.
Patellar surface  2. Retract arthroscope from pouch. Rotate medially and anteriorly to view patellar surface. Move medial to lateral under patella.
Trochlea and medial femoral condyle  3. Rotate arthroscope posteriorly to observe trochlea. Move superior to inferior over chondral surface of trochlea and medial femoral condyle. With knee straight (no varus or valgus), view medial femoral articular surface to point of articulation with medial meniscus.
Medial recess  4. Advance arthroscope to medial femoral condyle and view posteriorly and inferiorly. Identify interval between medial meniscus and medial femoral condyle.
Medial compartment  5. With valgus force, open joint space and advance arthroscope to view posterior, middle, and anterior thirds of meniscus and joint surface.
Intercondylar notch  6. In neutral rotation at 30 degrees of flexion, flex knee 20 to 30 degrees to observe femorotibial junction. Displace tibia anteriorly and posteriorly on femur to estimate millimeters of excursion.
Lateral compartment  7. Place leg in varus and observe lateral meniscus with knee flexed 10 to 15 degrees.
Lateral femoral condyle  8. In neutral varus-valgus, view all portions of condylar surface.
Lateral recess  9. Retract arthroscope to anterior one-third of meniscus and anterior area of lateral knee joint and advance to lateral recess while producing a valgus position. Observe popliteus tendon and sheath as well as loose bodies.
  10. Repeat steps 1 through 9 with probe.
Posteromedial compartment11. Enter joint through anterolateral patellar portal, passing through intercondylar notch. Observe meniscal attachments and check opening into gastrocnemius bursal area.
Posterolateral compartment12. Redirect arthroscope into intercondylar notch through inferomedial patellar portal. Pass through notch between anterior cruciate ligament and lateral femoral condyle and into posterolateral compartment. View posterolaterally along meniscus. Retract arthroscope and view base of fat pad and anterior horn of lateral meniscus.
Patella through superomedial portal13. Transfer arthroscope to superomedial portal superior to patella and rotate to view inferiorly under patella. Flex knee about 20 degrees to check patellar position on trochlea.
An analysis of the case lists submitted by 695 candidates taking the 1999 part-II oral certification examination revealed that the most common surgical intervention was knee arthroscopy (12.5 percent of the total) and that arthroscopic procedures involving all joints (knee, shoulder, ankle, and wrist) constituted 20 percent of the total. From the Board's perspective, therefore, knee arthroscopy is not only an increasingly common surgical procedure but also one that does not lend itself readily to assessment of the examinee's skill in performing it.
Arthroscopy of the knee is an ideal model for simulation because the surgeon is already performing the procedure in a quasi-virtual environment. The procedure is analogous to remote robotic systems currently in use by the nuclear power industry and the space program. All images of the operation are presented to the surgeon on a television monitor that is separate from the operative field. The procedure is accomplished through use of long-handled instruments that not only operate at some distance from the surgeon's hands but also are out of the surgeon's direct view.
In its requests to developers for proposals, the Board established the requirements for a realistic simulator that would be acceptable to orthopaedic surgeons. First, the knee must be part of an articulated lower extremity that allows the surgeon to manipulate the hip and knee appropriately; second, it must offer realistic graphics that change in real time with flexion-extension and varus-valgus maneuvers; and third, it must provide realistic force feedback so that the operator can see and feel the structures of the knee.
A prototype simulator was developed by the ABOS and Boston Dynamics and was presented to the AAOS Council on Education in early 1998 (Fig. 1). The Council created a Task Force on Virtual Reality, comprising AAOS and ABOS members, to review the status of virtual reality technology and the ABOS effort to date and to put forward a plan to embark on the next steps in the development of a viable simulator.
The Task Force developed a two-step approach. The first step was to create a simulator that could be used for both training and assessing a user's proficiency in performing a basic arthroscopic examination of the knee (Table I). Factors to be assessed would include the time required to complete the arthroscopic examination of the knee, the thoroughness of the examination, the tissue damage incurred during the procedure, and the user's ability to recognize simulated lesions at any of the sites. For the second step, the Task Force envisioned implementation of various learning modules that would be employed to assess the user's proficiency in performing certain procedures, such as repair of the anterior cruciate ligament and resection of a torn meniscus.
The Task Force strongly recommended that the graphic representation of the anatomy of the knee be as realistic as possible. To this end, it collaborated with the Center for Human Simulation at the University of Colorado, the developers of the Visible Human Project8-10, to provide exquisitely accurate graphic representations of the structures of the knee (Fig. 2).
The Virtual Reality Arthroscopic Knee Simulator comprises six basic elements.
Force feedback: The ability to recreate the forces and torques experienced in an actual activity is known as haptic feedback. By monitoring the position of the arthroscope with respect to a mathematical model of the knee and its surrounding tissues (the so-called synthetic environment), the system can recreate both a correct view for the video display and the appropriate forces to be transmitted back to the surgeon's instruments.
Hardware-controlled knee joint: The surrogate leg model with built-in sensors connected to the computer should allow the user to manipulate the leg in the same manner that an orthopaedic surgeon manipulates an actual patient's leg. This includes varus and valgus manipulation. Similar devices have been developed for other arthroscopic simulator systems1,3,11.
Software and data elements: The software replicates the visual, mechanical, and behavioral aspects of the knee through a combination of control, modeling, and content programs. The control program moderates the haptic interface and interacts with the modeling software to indicate when the user has collided with a surface. It is based upon three-dimensional models of the knee, and it interacts with the content software to send the appropriate images to the video display. Image displays of the content are created through a technique known as volume rendering. This process captures voxels of information in three planes, much in the way that a two-dimensional picture captures pixels in just two planes. Volume rendering is the recommended method for capturing and displaying data, as the resulting data are consistent with the original form. The content program is responsible for the actual appearance of the knee on the video display; it includes knee pathology such as meniscal tears and chondral defects as well as normal anatomy. It also monitors task-specific performance, such as the shaving of a torn meniscus or the capturing of an intra-articular loose body. These programs also can provide the user with feedback on the work accomplished. Such feedback can range from the time required to complete a task to a rating of the quality of the surgical effort.
Arthroscopic equipment: Probes, shavers, and graspers, visualized on the computer monitor, must work in concert with force-feedback devices and sensors placed in the leg model to provide an accurate simulation for the learner. Only the handles of the tools need be real; the rest of the instrument is generated by the computer.
Monitor: The monitor should allow for high-resolution display of all images.
Computer: A desktop workstation with accelerated three-dimensional graphics should be used to maximize system throughput for three-dimensional volumetric rendering and display of virtual reality programming.
The AAOS is partnering with speciality groups to provide content expertise as well as additional funding to cover the estimated development costs of approximately $1,000,000. The cost of an individual simulator will be approximately $30,000 to $40,000, depending on the number of units purchased by members of the orthopaedic community.
Crucial to the acceptance of this tool is evidence that it is reliable, sensitive, and validated. It must be able to distinguish between the novice and the expert arthroscopist, and it also must be able to document an individual's improvement after repeated use. It must demonstrate that it has made an impact on proficiency when the student's performance on the simulator is compared with his or her performance on the current gold standard - that is, a cadaver model. The various tasks of the examination/assessment must be quantifiable. The tool must be validated by showing that the exercise actually provides a measure of surgical skill rather than a measure of gamesmanship. Recently, O'Toole et al.6 reported on the use of a virtual reality simulator for comparison of the suturing techniques of medical students with those of experienced vascular surgeons. While they found that the simulator readily differentiated the superior proficiency of the surgeons with regard to certain parameters (total tissue damage, time to complete the task, and amount of instrument motion), they urged that validation studies be performed to better assess the role of the simulator in education and training. Reznick7, in an accompanying editorial, suggested that the real task is to assess the efficacy of virtual environments in the training and evaluation of surgeons.
If the arthroscopic simulator is to become a useful teaching and evaluation tool, we will have to establish construct validity - that is, the ability to distinguish between novices and experts performing the same task on the machine. With use of data gathered from beta testing sites, standards could then be established for a particular simulation program running on a given simulator. We expect that initially the minimum level of competence will be the easiest to establish, whereas an extended period of testing will be required to establish an advanced-skills level.
The AAOS, through its Task Force on Educational Effectiveness, will create a validation study of the arthroscopic simulator at various stages during its development. In the first study, use of the simulator will be compared with use of fresh cadaveric specimens for the learning of arthroscopic techniques. The study will be built around the educational effectiveness model known as the Objective Structured Assessment of Technical Skills (OSATS), which focuses on the evaluation of surgical skills with use of structured activity checklists4.
The goal of a similar validation study, of laparoscopic simulators, conducted by the Institute for Defense Analyses, was to develop a classification scheme for the surgical tasks of laparoscopy and to establish psychomotor performance standards for surgical residents2. The initial work distinguished between novice and experienced laparoscopists but not between surgeons with moderate experience (ten to fifty cases) and experts (more than 100 cases)2.
The aviation industry has studied the effects of aircraft-simulator training on the performance of pilots flying real aircraft. The transfer effectiveness ratio, developed by Orlanski et al.5, indicates how much time that training with a flight simulator saves the pilot in the air. For the arthroscopic simulator, this would be defined as (As)/S, where A is the arthroscopy time without use of a simulator, As is the arthroscopy time after use of the simulator, and S is the actual time spent using the simulator. In aviation, this ratio is 0.48, which means that one hour spent using the simulator saves about one-half hour in a real aircraft5. Validation studies will be necessary to determine whether the transfer effectiveness ratio for arthroscopic simulation compares favorably with the value for aviation.
The ABOS and the AAOS have brought the concept of an arthroscopic knee simulator to the developmental stage. If the simulator is shown to be effective and valid, it should have wide-ranging positive effects on the education and training of residents and the continuing surgical proficiency of practicing orthopaedic surgeons. Additionally, it should assure the public that orthopaedic surgeons are educated and trained in the most rigorous real and surrogate environments. The simulator should be the first tool with which our profession can begin to grapple with the complex subject of surrogate-skills education.
Address for R. Poss: Department of Orthopaedic Surgery, Brigham and Women's Hospital, 75 Francis Street, Boston, Massachusetts 02115-6110. E-mail address: rposs@partners.org.
Address for J. D. Mabrey: Department of Orthopaedics, University of Texas Health Science Center at San Antonio, 7703 Floyd Curl Drive, San Antonio, Texas 78284-7774. E-mail address: mabrey@uthscsa.edu.
Address for S. D. Gillogly: 3200 Downwood Circle, Suite 530, Seeabue, Georgia 30327.
Address for J. R. Kasser: Children's Hospital Medical Center, 300 Longwood Avenue, Boston, Massachusetts 02115. E-mail address: kasser@a1.tch.harvard.edu.
Address for H. J. Sweeney: 1144 Wilmette Avenue, Wilmette, Illinois 60091.
Address for B. Zarins: Massachusetts General Hospital, 15 Parkman Street, Suite 514, Boston, Massachusetts 02114. E-mail address: bertram@mgh.harvard.edu.
Address for W. E. Garrett, Jr.: The University of North Carolina School of Medicine, Burnett-Womack Building, Room 236, Campus Box 7055, Chapel Hill, North Carolina 27599. E-mail address: bill_garrett@med.unc.edu.
Address for W. D. Cannon: University of California at San Francisco Medical Center, Level 1, 500 Parnassus Avenue, San Francisco, California 94143. E-mail address: dcannon@ortho1.ucsf.edu.
Encarnacao, J. L.: VR Arthroscopy Training Simulator. Fraunhofer Institut für Graphische Datenverarbeitung, www.igd.fhg. de/igd-a4/flyers/medicine/arthro/, 1998. 
 
Johnston, R.; Bhoyrul, S.; Way, L.; Satava, R.; McGovern, K.; Fletcher, J. D.; Rangel, S.; and Loftin, R. B.: Assessing a Virtual Reality Surgical Skills Simulator. Virtual Environment Technology Laboratory (University of Houston-NASA/JSC), Houston, Texas, www.vetl.uh.edu/surgery/mmvr4b.html, 1995.  
 
Logan, I. P.; Wills, D. P. M.; Avis, N. J.; Mohsen, A. M. M. A.; and Sherman, K. P.: Virtual environment knee arthroscopy training system. Soc. Comput. Simulat., Simulation Series,28(4): 17-22, 1996.28(4)17  1996 
 
Martin, J. A.; Regehr, G.; Reznick, R.; MacRae, H.; Murnaghan, J.; Hutchison, C.; and Brown, M.: Objective Structured Assessment of Technical Skills (OSATS) for surgical residents. British J. Surg.,84: 273-278, 1997.84273  1997 
 
Orlanski, J.; Dahlman, C. J.; Hammon, C. P.; Metzko, J.; Taylor, H. L.; and Youngblut, C.: The Value of Simulation for Training. Alexandria, Virginia, Institute for Defense Analyses, 1994. 
 
O'Toole, R. V.; Playter, R. R.; Krummel, T. M.; Blank, W. C.; Cornelius, N. H.; Roberts, W. R.; Bell, W. J.; and Raibert, M.: Measuring and developing suturing technique with a virtual reality surgical simulator. J. Am. Coll. Surgeons,,189: 114-127, 1999.189114  1999 
 
Reznick, R. K.: Virtual reality surgical simulators: feasible but valid?. J. Am. Coll. Surgeons,189: 127-128, 1999.189127  1999 
 
Spitzer, V.; Ackerman, A. J.; Scherzinger, A. L.; and Whitlock, D.: The Visible Human Male: a technical report. J. Am. Med. Inform. Assn.,3: 118-130, 1996.3118  1996 
 
Spitzer, V. M.: The visible human: a new language for communication in health care education. Caduceus,13: 42-48, 1997.1342  1997  [PubMed]
 
Spitzer, V. M., and Whitlock, D. G.: The Visible Human Dataset: the anatomical platform for human simulation. Anat. Rec,253: 49-57, 1998.25349  1998  [PubMed]
 
Trowbridge, E. A., and Hollands, R. J.: A virtual reality training tool for the arthroscopic treatment of knee disabilities. Read at the European Conference on Disability, Virtual Reality and Associated Technologies '96. Maidenhead, Berkshire, United Kingdom, July 8-10, 1996.  
 

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+Fig. 1:Photograph showing a prototype arthroscopic knee simulator. The system allows the surgeon to rotate the hip and to flex and extend the knee. Simulated maneuvers such as the figure-4 position realistically reveal posterior structures. The model provides force feedback, creating a realistic experience of seeing and feeling the tissues. Various portal sites may be selected for the introduction of instruments. (Courtesy of Boston Dynamics [BDI], 614 Massachusetts Avenue, Cambridge, Massachusetts 02139.)
Anchor for JumpAnchor for Jump
+Fig. 2:Three-dimensional rendering of all data available for the knee, except for skin and subcutaneous tissues, from the Visible Human Dataset. A = cross section of the femur, B = the patella, and C = the block of ice containing the last cut section. The model was reconstructed with use of the currently available one-millimeter-thick slices from the original data set. A future generation will provide enhanced anatomical detail by utilizing cuts of only 100 micrometers. (Courtesy of V. Spitzer, Ph.D., University of Colorado Center for Human Simulation.)
Anchor for JumpAnchor for JumpTABLE I:  Sites to be Visited in the Proper Arthroscopic Examination of the Knee*
*The virtual reality simulator can quantify the time required to perform each step of the examination, the amount of tissue damage, the identification of lesions, and the thoroughness of the examination.
SiteStep
Suprapatellar pouch  1. Enter joint through inferolateral infrapatellar portal. Observe all portions of pouch, moving arthroscope both right and left as well as inferiorly and superiorly.
Patellar surface  2. Retract arthroscope from pouch. Rotate medially and anteriorly to view patellar surface. Move medial to lateral under patella.
Trochlea and medial femoral condyle  3. Rotate arthroscope posteriorly to observe trochlea. Move superior to inferior over chondral surface of trochlea and medial femoral condyle. With knee straight (no varus or valgus), view medial femoral articular surface to point of articulation with medial meniscus.
Medial recess  4. Advance arthroscope to medial femoral condyle and view posteriorly and inferiorly. Identify interval between medial meniscus and medial femoral condyle.
Medial compartment  5. With valgus force, open joint space and advance arthroscope to view posterior, middle, and anterior thirds of meniscus and joint surface.
Intercondylar notch  6. In neutral rotation at 30 degrees of flexion, flex knee 20 to 30 degrees to observe femorotibial junction. Displace tibia anteriorly and posteriorly on femur to estimate millimeters of excursion.
Lateral compartment  7. Place leg in varus and observe lateral meniscus with knee flexed 10 to 15 degrees.
Lateral femoral condyle  8. In neutral varus-valgus, view all portions of condylar surface.
Lateral recess  9. Retract arthroscope to anterior one-third of meniscus and anterior area of lateral knee joint and advance to lateral recess while producing a valgus position. Observe popliteus tendon and sheath as well as loose bodies.
  10. Repeat steps 1 through 9 with probe.
Posteromedial compartment11. Enter joint through anterolateral patellar portal, passing through intercondylar notch. Observe meniscal attachments and check opening into gastrocnemius bursal area.
Posterolateral compartment12. Redirect arthroscope into intercondylar notch through inferomedial patellar portal. Pass through notch between anterior cruciate ligament and lateral femoral condyle and into posterolateral compartment. View posterolaterally along meniscus. Retract arthroscope and view base of fat pad and anterior horn of lateral meniscus.
Patella through superomedial portal13. Transfer arthroscope to superomedial portal superior to patella and rotate to view inferiorly under patella. Flex knee about 20 degrees to check patellar position on trochlea.
Encarnacao, J. L.: VR Arthroscopy Training Simulator. Fraunhofer Institut für Graphische Datenverarbeitung, www.igd.fhg. de/igd-a4/flyers/medicine/arthro/, 1998. 
 
Johnston, R.; Bhoyrul, S.; Way, L.; Satava, R.; McGovern, K.; Fletcher, J. D.; Rangel, S.; and Loftin, R. B.: Assessing a Virtual Reality Surgical Skills Simulator. Virtual Environment Technology Laboratory (University of Houston-NASA/JSC), Houston, Texas, www.vetl.uh.edu/surgery/mmvr4b.html, 1995.  
 
Logan, I. P.; Wills, D. P. M.; Avis, N. J.; Mohsen, A. M. M. A.; and Sherman, K. P.: Virtual environment knee arthroscopy training system. Soc. Comput. Simulat., Simulation Series,28(4): 17-22, 1996.28(4)17  1996 
 
Martin, J. A.; Regehr, G.; Reznick, R.; MacRae, H.; Murnaghan, J.; Hutchison, C.; and Brown, M.: Objective Structured Assessment of Technical Skills (OSATS) for surgical residents. British J. Surg.,84: 273-278, 1997.84273  1997 
 
Orlanski, J.; Dahlman, C. J.; Hammon, C. P.; Metzko, J.; Taylor, H. L.; and Youngblut, C.: The Value of Simulation for Training. Alexandria, Virginia, Institute for Defense Analyses, 1994. 
 
O'Toole, R. V.; Playter, R. R.; Krummel, T. M.; Blank, W. C.; Cornelius, N. H.; Roberts, W. R.; Bell, W. J.; and Raibert, M.: Measuring and developing suturing technique with a virtual reality surgical simulator. J. Am. Coll. Surgeons,,189: 114-127, 1999.189114  1999 
 
Reznick, R. K.: Virtual reality surgical simulators: feasible but valid?. J. Am. Coll. Surgeons,189: 127-128, 1999.189127  1999 
 
Spitzer, V.; Ackerman, A. J.; Scherzinger, A. L.; and Whitlock, D.: The Visible Human Male: a technical report. J. Am. Med. Inform. Assn.,3: 118-130, 1996.3118  1996 
 
Spitzer, V. M.: The visible human: a new language for communication in health care education. Caduceus,13: 42-48, 1997.1342  1997  [PubMed]
 
Spitzer, V. M., and Whitlock, D. G.: The Visible Human Dataset: the anatomical platform for human simulation. Anat. Rec,253: 49-57, 1998.25349  1998  [PubMed]
 
Trowbridge, E. A., and Hollands, R. J.: A virtual reality training tool for the arthroscopic treatment of knee disabilities. Read at the European Conference on Disability, Virtual Reality and Associated Technologies '96. Maidenhead, Berkshire, United Kingdom, July 8-10, 1996.  
 
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These activities have been planned and implemented in accordance with the Essential Areas and policies of the Accreditation Council for Continuing Medical Education (ACCME) through the joint sponsorship of the American Academy of Orthopaedic Surgeons and The Journal of Bone and Joint Surgery, Inc. The American Academy of Orthopaedic Surgeons is accredited by the ACCME to provide continuing medical education for physicians.
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